January 14, 2005

The Ramble Chronicles: Things to Avoid

This is not so much an essay as a brief rant on a couple of things I don't intend to put in Ramble. Read on!

Sewers. There will be no sewers. Your player will not need to descend into the sewers at any reason, for any time, for anybody. Almost every RPG out there takes you into the sewers at one point or another; it's trite, it's a cliche, and heaven knows I don't want to try to draw sewage tiles.

The Four Elements. If an RPG doesn't have sewers, it will certainly have the Four Elements: air, earth, fire, and water. There will be creatures based on each element (with variations like thunder and ice) and creatures susceptible to each element, and you'll end up with a variety of elemental attacks (fire balls, lightning bolts, ice storms, and so forth. The fun, of course, lies in figuring out which attacks work best on which creatures.

Ramble will not do this if I can possibly help it. Creatures might well be vulnerable to some attacks and resistant to others, but I'm going to do what I can not to base any of this on the Four Elements. There's got to be something more original that I can come up. I'm not saying that I won't have fire balls and lightning bolts, but I won't use the elements as a guiding principle.

Especially not in the sewers.

Posted by Will Duquette at January 14, 2005 09:59 AM